EXODUS "Become The Traveler" Cinematic Trailer
Call of Duty Modern Warfare 3
The Monkey King - Netflix
Paw Patrol - The Movie
Welcome to CLAN CAPITAL! Clash of Clans
Apex Legends | Kill Code - Part 2
Apex Legends | Kill Code Part 1
Apex Legends: Revelry Launch Trailer
Apex Legends: Eclipse Launch Trailer
Apex Legends: Hunted Launch Trailer
SHATTERED // VALORANT Cinematic
Soar | A Flame Reborn Cinematic | Animator Reel
APEX LEGENDS | SAVIORS
Unbreakable - RoofStudio
SPACESHIP - Unimed
CHRISTMAS - Campbells
Sydney Water - Buck
The Fall - Hospital of Love
"The Fall" was one of the most amazing projects I have ever worked on. Not only because of its clearly amazing visuals and team but also because it talks about a very sensitive subject. Having lost relatives to Cancer, using the animation as a way to remembering them, was a key aspect to me in this film.
StarWars - Lego
LAY.BOR DAY - RoofStudio
"PREDATOR" - Acer
Firefly - Bradesco
Firefly 2 - Bradesco
“The Bitter Bond” - Born Free
Reckoning - Free Fire
Moby - 'My Only Love' (Official Music Video)
Whoever has Rappi has it all - Rappi
Scorpion
Elanco - Frisbee
Elanco - The Mouse
Elanco - Bush
FORD - Gears
Screw Loose - Lime Cordiale
ZODIAC RACE
The message
Deadpool
Deadpool was an exercise done for the OnFire 2.0 Animation School. I started this animation soon after the first Deadpool was released. After that I spent 10 months between blocking and a lot of feedbacks. The purpose was to learn the advanced body mechanics but I ended up learning a whole lot more. Caio Nascimento and Guilherme Barata also helped me with render and sound fx, respectively.
Dolmen - Game
This was a very important project for me. It was my first set of animations design for a game. And bigger than that, it was a set of animations design for one of the most ambitious brazilian games done so far. Dolmen is a FPS game set in a distopian future. The perfect combination of sci-fi and first person future
SPACE SCAPE(Short Movie)
This is the first short-movie made by OnFire 2.0 Animation School students. Being of the animators in this project, it was such an honor to work among so many great animators and of course under the directions of the incredible teacher Bruno Monteiro. It was a bold recreation of a Brazilian computer game and a way to test the potential of this ever increasing team!
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